After downloading Tracer, a disassembler for the NES and running the game through that. I was left with many lines of code along the lines of:
Without knowing anything about this language, you can guess at some points. For example I would assume ASL to be a 'Shift Left', as it doesn't have any hex after it to reference a place in memory.
LD would be load, with the next letter used to specify what is being loaded or how.
ST could possible be the same for store, though without knowing the language in depth I wouldn't know for certain.
It is interesting how this differs to the MIPS language we are learning to handle, though I will not look too much into this so to focus on the work in class.
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